Descriere
Adds a block for interactive 3D models in .glb and .gltf format from the media library.
You can keep interaction limited to horizontal rotation or enable zoom explicitly when needed.
This plugin is being developed on GitHub https://github.com/mtoensing/marctv-3d-model-embed-block
Includes the model-viewer runtime locally:
- Project: https://modelviewer.dev/
- Source: https://github.com/google/model-viewer
- Package:
@google/model-viewer - Version:
4.2.0 - Bundled file:
public/vendor/model-viewer/4.2.0/model-viewer-umd.min.js - License: Apache License 2.0
The bundled file is kept versioned in the plugin and documented alongside the asset.
Source Code and Build Instructions
The generated block assets in build/ are compiled from the human-readable source files in the public development repository:
- Repository: https://github.com/mtoensing/marctv-3d-model-embed-block
- Block source:
src/ - Build tooling:
package.json - Build command:
npm installfollowed bynpm run build
Blocuri
Acest modul oferă 1 bloc.
- 3D Model Embed Block Embeds a GLB or glTF 3D model with interactive mouse and touch controls.
Instalare
- Install and activate the plugin.
- Upload a
.glbor.gltffile to the media library. - Insert the
3D Model Embed Blockblock and select the file.
Întrebări frecvente
-
Which file formats are supported?
-
The block supports 3D models in
.glband.gltf. -
Can I enter an external model URL?
-
Yes. Use the block’s URL input to insert a
.glbor.gltffile directly. -
Can I enable zoom?
-
Yes. Turn on
Zoom interactionin the block sidebar to enable pinch zoom on touch devices and mouse-wheel zoom on desktop.
Recenzii
Nu există nicio verificare pentru acest modul.
Contributori și dezvoltatori
„MarcTV 3D Model Embed Block” este un software open-source. La acest modul au contribuit următoarele persoane.
ContributoriTradu „MarcTV 3D Model Embed Block” în limba ta.
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Istoric modificări
1.0.0
- Add polished WordPress.org icon and banner assets for the public plugin launch.
- Use the plugin slug consistently for public PHP, block, script, CSS, and custom-property names.
- Document source code and build instructions in the readme.
0.4.5
- Maintenance release.
0.4.4
- Add a
Zoom interactiontoggle to enable zoom when needed while keeping the previous default interaction unchanged. - Document optional zoom controls and direct URL insertion in the readme.
0.4.3
- Add a
Framingcontrol that adjustsmodel-viewercamera distance via the officialcamera-orbitattribute.
0.4.2
- Move model selection into the block UI with upload, Media Library, and URL insert flows similar to core media blocks.
- Fix block width handling so normal, wide, and full alignment follow WordPress layout standards in the editor and frontend.
0.4.1
- Hide the default
model-viewerprogress bar via its officialprogress-barslot instead of styling around it.
0.4.0
- Rename the plugin, block, package, and local directory to
3D Model Embed Block. - Keep the bundled
model-viewerruntime on a versioned vendor path with documented provenance.
0.3.6
- Move the bundled
model-viewerruntime to a versioned vendor path and document its provenance more clearly.
0.3.5
- Show model load errors in the editor preview only and keep the frontend neutral.
0.3.4
- Add a clear block-level error message when a model cannot be loaded.
- Keep the same feedback visible in the editor preview.
0.3.3
- Change editor UI strings to English source strings for localization.
0.3.2
- Move the accepted format hint into the block sidebar.
- Keep editor selection simple and limit frontend interaction to the fixed horizontal axis.
0.3.1
- Save explicit
camera-controlsandauto-rotateattributes so the frontend stays interactive after WordPress sanitization. - Let the block fill its available width more reliably inside groups and aligned layouts in the editor.
0.3.0
- Save native block markup instead of relying on editor-side server rendering.
- Remove the server-side render architecture and keep the block static.
0.2.0
- Move block source to the standard
srcandbuildstructure. - Add npm build tooling and GitHub Actions similar to the project standard.
